Sunday, August 4, 2013

Progress!

I've got some sheets going with items, mostly weapons. They're balanced based on their damage, attack speed and range. Some armors are in the works as well. I've gotten the means by which NPCs determine their feelings towards the player and each other which will use the basis of the "Big 5" physiological domains as well as other factors. I plan to have NPCs portray personalities based on their traits by pulling from a dialog database. I've redesigned the casting system for the magic and I'm very excited about this mechanic. I've designed the spells (icons, casting, effects) as well. Controls are established as I go but I have a map of what they'll be for PC/Mac/OUYA. The back story is pretty much done. I've made a few textures to test a map design I'd made for the purposes of determining my means of reading in and designing levels. I've updated Retronaut with a better mix. Not sure if I'm going to use this ingame as it's a bit busy, but its a good reference. Next, the main story line will be established which will entail establishing some of the quests.




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