I've been trying to work out some of the instruments to be used for the final tracks. I've created a demo, "Retronaut", which has a nice ambient pad, kick, bass, distorted guitar and closed hat. I'd like to work on the snare and open hat sounds, clean up the high end on the pad a bit and get some more instruments working; updates as they happen.
Check that out here:
After prioritizing "The List.", I've found it most useful to put the tasks into chunks, as some tasks are co-dependent on others. The first group includes combat, magic, controls therein, weapons and spellls. I've figured out the the combat system [(attacking, blocking, ect.) + controls] and delved into the magic mechanics a bit.
I'm working with a close friend of mine, Michael Park, to get a backstory/story established. He's just revealed his first pass and all I can say is that I was nothing short of blown away. I'm excited to say he'll be doing a lot of the writing so I can't wait to see what he comes up with next.
I plan to finish designing the magic system and design the weapons + spells to wrap up the first chunk.
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