Edu-tech, machine learning, video games, and more! The ongoing projects of Michael Benjamin Burns.
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Thursday, August 8, 2013
Character Gen
I was considering the amount of time it will take to create the depth of the characters in the game that I want to achieve and it had become quite clear that this was not going to be feasible by doing each one by hand. To circumvent this, I've created a character generator.
The generator uses information provided by rpg.ashami.com (much thanks!) to randomly roll a character's traits. The name is modifiable, though I could add a random name element, I'm thinking I'd rather have a list of names and pull from the list as I go so I can make sure there are no repeats and that the families make sense. I may, as well, include generation of backstories and professions, though it may be more compelling to create those based on their attributes. I want every character in the game to feel real and alive, so it is very important to me that they all have very fleshed out, human personalities. I don't intend to explicitly use any of the information provided here, I just want to have an understanding of the character motivations so that I can effectively write their dialog and actions. I've written some more of the story as well. I've gotten some more items on paper (spreadsheet anyway..) and thus some lore. I've used this character generator to create a character who will help you through the start of the game, Victor Govan (good friends with Guthrie Wooten? ;D ). More soon.
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