Tuesday, January 27, 2015

Abomination with ragdoll throwing action!

In this and future posts I'll be giving a short description of the work in progress and then list the changes from the previous post, future goals for the next and maybe some screenshots and/or videos at the bottom.


Progress
  • Added Abomination character with a few animations 
  • Added animation to human of being picked up and thrown by abomination 
  • Correlated human and abomination throwing animations, so that they work together and the human is ragdolled and thrown away 
  • Added camera tracking so that camera will now automatically track the player model when it goes ragdoll 
  • Added new version of wealthy town house 
  • Improved model importing workflow 
  • Reorganized repository

Goals
  • Fix time slowdown on framerate drop
  • Look into writing rudimentary occlusion culling for optimization
  • Improve lightmapping + lighting
  • Make AI character execute GotoGameobject behavior
    • Add arguments to BT nodes
    • Add inspector panel to VBT
    • Write action
    • Make VBT connect to and implement BT logic
      • Write composite and decorator logic into VBT?
  • Improve motion capture importing. Try to not apply root motion on export.
    • Make test capture to debug skeleton mapping








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